This invention describes a way to add touch-based feedback, like vibrations, to old video games that were not originally designed to have them. When you play an old game using a special program called an emulator, the emulator watches for specific events in the game. These events could be a particular sound playing or a change in the game's internal data. When such an event happens, the emulator sends a signal to your game controller or device, telling it to vibrate or create another touch sensation.
Why it matters: Since 2013, consumer haptic feedback technology has advanced significantly, offering much richer and more nuanced sensations than previously possible. This makes the effort of programming specific haptic triggers into emulated games far more rewarding for the end user today.
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