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Patent drawing for Virtual reality session capture and replay systems and methods
US 9,616,338 B1
Games US 9,616,338 B1 Expired

Virtual reality session capture and replay systems and methods

This invention describes a system for recording a virtual reality (VR) session directly from the VR device itself. Instead of just recording a video, it captures the underlying data that creates the VR world, like graphics commands. This captured data is then used to create a special replay stream that can be viewed later, allowing a viewer to dynamically switch to a "third person" spectator view. The claims specifically focus on this system being implemented on the *client VR device* itself.

Why it matters: Filed when client VR devices were less powerful, the significant increase in standalone VR headset processing capabilities since 2016 makes on-device capture of graphics engine calls and complex replay stream generation more practical. This also benefits from advancements in VR engine flexibility for dynamic perspective changes.

Status
ExpiredProtection ended and was never renewed
How hard to build
SpecializedComplex software logic, graphics engine integration

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