This invention describes a system for recording a virtual reality (VR) session directly from the VR device itself. Instead of just recording a video, it captures the underlying data that creates the VR world, like graphics commands. This captured data is then used to create a special replay stream that can be viewed later, allowing a viewer to dynamically switch to a "third person" spectator view. The claims specifically focus on this system being implemented on the *client VR device* itself.
Why it matters: Filed when client VR devices were less powerful, the significant increase in standalone VR headset processing capabilities since 2016 makes on-device capture of graphics engine calls and complex replay stream generation more practical. This also benefits from advancements in VR engine flexibility for dynamic perspective changes.
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