This invention describes a system for assessing a person's natural talents and interests. It works by having a user play a game within a virtual world, controlling an avatar. The system records the avatar's movements during the game, then analyzes these specific movements to generate indicators. These indicators are then used to assess the user's aptitudes, potentially by comparing them to the movement patterns of professionals or experts.
Why it matters: Filed before modern game engines and machine learning could easily process complex avatar movement data. AI advancements now make the analysis and comparison of user interactions against expert patterns much more practical.
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