This invention describes a way to control a virtual character, called an avatar, in a 3D computer game or world. It works by letting a user directly touch a screen or touchpad to make the avatar move, turn, or grab things. The method specifically uses skeletal animation to define the avatar's structure and actions, allowing for more precise and direct control over its movements.
Why it matters: Filed before mobile gaming became dominant and touch interfaces matured. Modern touchscreens and processing power now routinely deliver the precise, multi-aspect avatar control in 3D environments that was challenging in 2008.
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