This invention describes a system for people to learn together online. It sets up a shared virtual space where multiple users can connect over a network and interact in different ways, such as sharing an application, using a digital whiteboard, or chatting. The system is designed to guide users through a simulated environment to help them learn and solve problems effectively.
Why it matters: Filed before modern cloud infrastructure and high-speed internet made real-time collaborative applications commonplace. The 'rule-based expert training system' aspect could now leverage advanced AI and machine learning for more sophisticated cognitive educational experiences than was feasible in 2000.
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