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Patent drawing for Occlusion Avoidance of Virtual Objects in an Artificial Reality Environment
US 20,250,200,904 A1
Computing US 20,250,200,904 A1 Not in force

Occlusion Avoidance of Virtual Objects in an Artificial Reality Environment

This invention describes a system for augmented or mixed reality that automatically moves virtual objects so they don't block important real-world views. It works by identifying areas a user wants to see, like faces or screens, and then shifting the virtual objects out of the way. The claims specifically detail a method where virtual objects are initially tied to the user's head movement and then repositioned to avoid blocking a view.

Why it matters: Filed recently, but rapid advancements in on-device AI processing and sensor fusion in AR/MR headsets since 2024 have made real-time environmental understanding more robust. This could enable smoother, more responsive occlusion avoidance.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedSoftware logic, AR/MR hardware, eye/head tracking

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