This invention describes a system for making payments within virtual or augmented reality environments. A user selects a virtual item, like a digital wallet, and moves it to interact with a purchasable virtual item, triggering the system to gather payment details from both the user and the store and send them to a payment processor. The first claim is incomplete, making the precise scope of the invention unclear.
Why it matters: Filed before the widespread availability of advanced VR/AR headsets like the Apple Vision Pro and Meta Quest 3. These devices, often incorporating biometric authentication and wearable payment capabilities, make the concept of immersive virtual payments more practical and user-friendly.
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