This invention describes a system for playing physical card games using augmented reality. An AR wearable device captures what the user sees, identifies physical cards and their unique codes, and then displays digital overlays like images or animations directly onto those cards in the user's view. The system also tracks player gestures, applies game rules, and manages scoring for the card game.
Why it matters: Filed before the latest generation of AR wearable devices, like those with advanced spatial computing, became available. These devices offer the processing power and display fidelity needed for seamless real-time AR overlays and gesture recognition.
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