This invention describes a system that helps therapists choose the right virtual reality activity for a patient by matching the patient's specific physical, neurological, or cognitive impairments to suitable VR exercises. As the patient performs the chosen activity, the system continuously monitors their progress and adjusts the difficulty or parameters of the VR experience in real-time to keep it challenging and effective.
Why it matters: Filed before the widespread accessibility of advanced AI for adaptive systems. The claims for dynamically adjusting activities based on performance are now much easier to implement with current machine learning models.
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