This invention describes a computer program designed to create and oversee training exercises within a simulator. It works by setting up specific conditions, like rules or goals, for a training objective, often using mathematical expressions to define acceptable ranges for variables. As the user interacts with the simulator, the program monitors their actions to determine if they are satisfying these pre-defined conditions, providing a way to assess performance against training goals.
Why it matters: Filed before generative AI and advanced machine learning could dynamically create and adapt training scenarios and provide sophisticated real-time feedback, making the system more powerful and responsive. These advancements could significantly enhance both the definition and monitoring aspects of the invention.
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