This invention describes an artificial reality system that uses a camera to spot a physical device in the real world. It then creates a virtual user interface, like a menu or buttons, that appears to be attached to or floating near that physical device within the virtual or augmented reality world seen through a headset. Users interact with this virtual interface by making gestures, which are detected using inputs from the physical device itself, such as its interactive surface or buttons.
Why it matters: Filed before standalone AR/VR headsets with high-fidelity passthrough cameras and advanced on-device computer vision became common. These advancements make robust real-time detection of physical peripherals and seamless virtual UI overlay, driven by the peripheral's own inputs, significantly more practical now.
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