This invention describes a system for creating and sharing a virtual reality world based on real-world geographic data. It uses a "landscape engine" to build the 3D world and a "physics engine" to make objects behave realistically. The system then streams this virtual world, specifically for training scenarios with topographic landscapes, to multiple users, and can also provide a simpler augmented reality view.
Why it matters: Since 2018, consumer VR/AR hardware has become significantly more capable and affordable, while 5G networking has improved the feasibility of streaming high-fidelity, shared virtual experiences. This, combined with advances in geographic data capture, simplifies building detailed virtual landscapes.
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