This invention describes a system that automatically adjusts your view in virtual reality. If multiple sound sources in a scene are too close together or outside your current field of view, the system shifts your perspective to a new one where they are better separated and visible. Specifically, the claims narrow this to using a computer-generated model of the scene where each sound source is represented by a distinct graphic at its virtual location.
Why it matters: Filed before widespread adoption of high-fidelity VR/AR headsets and advanced spatial audio processing. Modern hardware and software frameworks make implementing dynamic VR viewpoints and audio control more practical.
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