This invention describes a way to create augmented reality art. A user points an AR device, like a special headset or tablet, at a real-world scene, and the device automatically finds basic shapes, such as edges, in the image. The user then picks one of these shapes, and the device turns it into a 3D object, for example, by stretching it out or spinning it, and displays it as an overlay on the real scene.
Why it matters: Filed before widespread consumer AR devices and advanced computer vision libraries. Today, the necessary hardware and software frameworks are readily available, making real-time 2D feature detection and 3D generation more practical.
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