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Patent drawing for Controlling physical toys using a physics engine
US 20,150,375,128 A1
Computing US 20,150,375,128 A1 Not in force

Controlling physical toys using a physics engine

This invention describes a physical toy designed to move in sync with a virtual version of itself within a video game. A game's physics engine calculates the virtual toy's motion, and these instructions are sent to the real toy, which uses its internal motors or other mechanisms to mimic that movement. The claims focus specifically on the toy's components for receiving and acting on these signals.

Why it matters: Since 2014, wireless communication protocols have become more robust and cost-effective for toy integration. Additionally, the availability of smaller, more precise actuators and powerful embedded processors makes complex real-time motion control in toys more achievable.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
ModerateCustom electronics, communication module, actuators, software.

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