This describes an entertainment system where players interact using a handheld controller equipped with a touchscreen and motion sensors. The controller wirelessly communicates with a base station, which then connects to a computer to enable gameplay through a remote server. The system is designed for networked interactive entertainment.
Why it matters: Filed before the widespread availability of cheap, high-performance accelerometers and touchscreens. The infrastructure for server-side game processing and robust network connectivity has matured significantly since 2007, making the "game portal on a server" aspect far more practical.
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