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Patent drawing for User avatar movement control using an augmented reality eyewear device
US 12,271,536 B2
Computing US 12,271,536 B2 Not in force

User avatar movement control using an augmented reality eyewear device

This invention describes how an augmented reality headset can control virtual objects. When the user spins around while wearing the headset, a virtual object displayed in their view will also spin, specifically completing a full 360-degree rotation if the headset spins that much. The system also detects significant vertical movement of the headset.

Why it matters: Filed before high-fidelity spatial computing devices were widely available. Improved AR eyewear precision and integration now enable more reliable physical interactions.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedAR eyewear, 3D tracking software, real-time rendering

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