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Patent drawing for Side-by-side character animation from realtime 3D body motion capture
US 12,243,173 B2
Data storage US 12,243,173 B2 Not in force

Side-by-side character animation from realtime 3D body motion capture

This invention describes a system for adding a virtual character or item into a video of a real person. It works by analyzing the person's movement in the video, specifically identifying a body joint that moves the least, and using that as a stable anchor point for placing and moving the virtual item. The system can also adjust the virtual item's size to match the person's body parts.

Why it matters: Since 2023, advancements in real-time AI-driven pose estimation and augmented reality rendering on consumer hardware have made the specific tracking and display methods claimed more accessible and performant. This could simplify the implementation of robust skeletal joint identification and virtual item integration.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedReal-time 3D motion tracking, AR rendering software

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