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Patent drawing for User-defined virtual interaction space and manipulation of virtual cameras with vectors
US 12,086,328 B2
Computing US 12,086,328 B2 Not in force

User-defined virtual interaction space and manipulation of virtual cameras with vectors

This invention describes how people can use specific hand gestures to interact with virtual objects in a 3D digital environment. It focuses on interpreting swirling hand motions as a virtual vortex. This vortex can then be used to pull virtual objects closer to its center or push them away, with the size of the vortex determined by the gesture itself.

Why it matters: Since 2023, significant advancements in real-time computer vision and machine learning have enhanced the accuracy and responsiveness of complex gesture recognition. This makes the precise interpretation of swirling motions and their translation into virtual physics more robust and practical for immersive environments.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedAdvanced gesture recognition, 3D physics software.

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