A device runs multiple separate programs, each creating its own virtual screen. These virtual screens are then shown at the same time within a 3D simulated environment, such as in a virtual reality headset. The user can place these virtual screens wherever they want in the 3D space, and one can even be locked to a specific real-world spot.
Why it matters: Filed before the widespread availability of consumer spatial computing platforms. The capabilities described, particularly multi-app rendering and persistent spatial anchors, have become significantly more robust and performant on modern VR/AR headsets and operating systems since 2022.
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