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Patent drawing for Generating textured polygon strip hair from strand-based hair for a virtual character
US 11,868,515 B2
Computing US 11,868,515 B2 Not in force

Generating textured polygon strip hair from strand-based hair for a virtual character

This invention describes a way to make realistic virtual hair for computer characters that can be rendered quickly, like in video games. It starts with very detailed digital hair made of thousands of individual strands. The system then converts these detailed strands into simpler, textured flat strips that still look like hair, making them much easier for a computer to display in real-time, with the claims specifically focusing on creating these strips so they closely follow the original curves of the individual hair strands.

Why it matters: Filed before the widespread integration of generative AI into 3D asset pipelines. AI could now significantly automate the texture matching and packing steps, making the conversion process faster and more efficient for real-time applications like virtual reality.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedSoftware logic, 3D graphics expertise

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