This invention describes a system for virtual reality collaboration. It works by showing different views of a remote participant within a VR headset, adjusting what each user sees based on where they are looking. This allows multiple people in the same virtual space to each perceive the remote person from their own correct perspective, specifically within a VR headset.
Why it matters: Gaze tracking and real-time rendering capabilities in consumer VR headsets have significantly matured since 2021. This makes the core technology required for multi-perspective virtual collaboration more accessible and performant.
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