This invention describes a way to guide people through virtual reality or augmented reality spaces. It works by creating a virtual world with different items and then generating several invisible "interest maps" over that world, each map highlighting different things. The system then uses one of these maps to figure out where a user should go and how they should look, and guides them there using a physical vibration or touch cue.
Why it matters: Filed before widespread consumer VR/AR headsets with advanced haptics. The claims for dynamic mesh generation and haptic guidance are now more feasible with current hardware and AI-driven content analysis.
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