This invention describes a system that helps users place virtual objects, like furniture, into a real-world environment using an augmented reality device. It works by first scanning the physical space to create a 3D model, then identifying surfaces like floors and walls. The system then finds an empty spot on the floor that's big enough for the virtual object and places it there, orienting it correctly relative to a nearby wall, all shown in a live view on the device.
Why it matters: Filed before widespread mobile LiDAR and advanced AI for semantic scene understanding. These improvements make real-time 3D environment modeling and surface classification more robust and accurate.
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