This invention describes a method for a computer to make a virtual object, like a character in a video game, jump automatically. When this object, which is not controlled by a player, is moving towards a destination and meets specific conditions, the computer determines an exact spot for it to land. It then calculates the best path for the object to jump from its current position to that landing spot and controls the object to follow that jump path.
Why it matters: The claims detail a method for autonomous virtual object movement. Since 2021, game engine AI and physics libraries have advanced, making sophisticated NPC navigation easier to implement and integrate into modern games.
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