This invention describes a system for replaying a recorded event or session within a virtual world. It works by having a server create multiple identical copies of a virtual scene, each starting from the same recorded point in time. As the recorded event unfolds, the server updates the objects and environment in each copy, allowing different users to observe or participate in their own version of the playback.
Why it matters: Since 2021, advancements in cloud gaming infrastructure and server-side rendering have made it more practical to stream complex virtual world experiences to many users on diverse devices. This improves the feasibility of instantiating multiple identical virtual scenes and serving them to clients with restricted processing capabilities, as described.
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