This describes a system for moving virtual objects in a VR world, particularly when they encounter obstacles. It works by predicting several possible next positions for the object, aiming it towards a target. It then selects the most suitable position and fine-tunes it using physics rules that account for the obstacle's surface, especially when the target is on or inside an obstruction.
Why it matters: Filed before the widespread availability of advanced mixed reality hardware. The claims' focus on realistic surface interaction is now central to spatial computing.
AI gives you a few directions you could take this. Pick one, and we check whether your version is different enough to patent, then write the filing.
Reinvent this with AI