This invention describes a method for programming a real robot by creating a virtual copy of it within an immersive virtual reality environment. A user interacts with and trains this virtual robot, and those actions are then used to program the actual physical robot. The system can also define virtual boundaries that translate into real-world physical limits for the robot.
Why it matters: Since 2019, virtual reality hardware and software ecosystems have matured significantly, offering more accessible and higher-fidelity immersive environments. This makes the creation and interaction with virtual robot simulations more practical and widespread.
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