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Patent drawing for Pairing augmented reality devices with electronic gaming machines
US 11,270,551 B2
Vending & kiosks US 11,270,551 B2 Not in force

Pairing augmented reality devices with electronic gaming machines

This invention describes an augmented reality device, such as smart glasses or a smartphone, equipped with a camera and wireless connectivity. It works by using its camera to scan electronic gaming machines (EGMs), identifying a specific machine by recognizing visible features on its display, like a credit meter. Once identified, the AR device establishes a wireless connection with that particular EGM.

Why it matters: Filed before widespread consumer AR adoption. Modern smartphone cameras and computer vision algorithms are now powerful enough to reliably identify and interact with EGM displays.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedComputer vision, network integration, software logic.

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