This invention describes an augmented reality device, such as smart glasses or a smartphone, equipped with a camera and wireless connectivity. It works by using its camera to scan electronic gaming machines (EGMs), identifying a specific machine by recognizing visible features on its display, like a credit meter. Once identified, the AR device establishes a wireless connection with that particular EGM.
Why it matters: Filed before widespread consumer AR adoption. Modern smartphone cameras and computer vision algorithms are now powerful enough to reliably identify and interact with EGM displays.
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