This invention describes a system for sharing virtual objects within an augmented reality environment. One user can make a virtual object visible to another, allowing them to interact with it. The object can be "world-locked," meaning it appears at a specific real-world location for interaction, or "user-locked," meaning it follows the recipient user wherever they go. The claims suggest these interactions can be triggered by specific times, locations, or user engagement with the augmented reality experience.
Why it matters: Filed before the widespread availability of advanced AR headsets and mature spatial computing platforms. The ability to reliably world-lock and user-lock virtual objects for shared experiences has significantly improved since 2018.
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