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Patent drawing for Particle-based inverse kinematic rendering system
US 11,113,860 B2
Games US 11,113,860 B2 Not in force

Particle-based inverse kinematic rendering system

This invention describes a computer system designed to make virtual characters in video games move more realistically. It uses a special type of artificial intelligence, called a neural network, which learns from real-world motion capture data to understand how joints and body parts should move naturally. The system then applies these learned rules and constraints to generate life-like character poses and movements within a game environment, specifically using inverse kinematic analysis.

Why it matters: Since 2020, advancements in neural network architectures and machine learning frameworks have made training and deploying complex AI models for real-time animation more efficient. This could simplify the development of the prediction models and rule-sets described, making the system more performant and easier to integrate into modern game engines.

Status
Not in forceListed as no longer active. The specific reason is not in the record we hold.
How hard to build
SpecializedNeural network, machine learning, game engine integration

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