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Patent drawing for Systems, devices, and methods for virtual and augmented reality sports training
US 10,617,911 B2
Sporting goods US 10,617,911 B2 Expired

Systems, devices, and methods for virtual and augmented reality sports training

This invention describes an augmented reality system for sports training, such as baseball batting. A player wears a headset that projects a virtual ball's trajectory, which aligns with a real ball positioned by a robotic tee. When the player hits the real ball, a sensor in their bat detects the impact and triggers an audible sound, confirming the hit.

Why it matters: Consumer AR/VR headsets and real-time computer vision have become significantly more powerful and accessible since 2018. This makes the core technology for displaying virtual pitches and tracking real objects much more feasible.

Status
ExpiredProtection ended and was never renewed
How hard to build
SpecializedHead-mounted AR, computer vision, custom sensors, robotic tee

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