This invention describes a computer system that creates a personalized digital coach. It gathers information about a person, like their physical state or behavior, to develop a custom coaching plan. Then, it generates a visual and/or audio digital character, an "embodied conversational agent," to deliver this plan interactively on a screen. The system can also use sensors to understand a person's verbal and non-verbal cues to adapt the coaching.
Why it matters: Filed before large language models (LLMs) and generative AI could dynamically create adaptive conversational agents and personalized plans. Modern AI makes the core interactive and adaptive elements far more feasible now.
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