This invention describes a way to interact with virtual spaces and control virtual cameras using hand gestures. Specifically, it details how curling your fingers and moving them in certain ways can create invisible forces or objects in a 3D digital environment, like forming a virtual sphere around your hand or creating a vortex with swirling motions. These gestures then let you manipulate virtual items or change your view within that digital world.
Why it matters: Filed before widespread adoption of advanced hand-tracking in VR/AR headsets and before smartphone cameras gained sufficient processing power for robust real-time 3D gesture recognition. These advancements make the required sensor input and processing more accessible and reliable today.
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