This invention describes a smart construction toy system designed to help a player learn or modify behavior. The toy has sensors to track how the player interacts with it. A computer analyzes this play data, along with general group data, to set a personalized learning goal, then teaches the player something related to the goal, allows free play, and later prompts them to perform a specific activity tied to that goal, providing positive feedback upon completion. The claims specifically narrow the teaching to instructing the player to build a particular model.
Why it matters: Filed before widespread adoption of advanced AI for personalized learning and behavior analysis. Modern machine learning could significantly enhance goal determination and adaptive teaching within the toy.
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